BIT.TRIP BEAT (2011)
Juggle the beats and ride the vibe in a modern take on a classic game. Made while at Namco
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Blind (2013, unfinished)
A game about moving through space by listening to the environment
[not available] |
...But That Was [Yesterday] (2010)
A game about making friends and never losing them
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CityStream (2016)
A collaborative city-building tower-defense RPG only playable from the Twitch chat
(no longer active) |
Colorfall (2010)
A color-matching game designed to make you look at the colors around you
more info (unavailable) |
Commutication (2013)
A game about reading people on the subway without bias or judgement. Made during a game jam in SF
[not available] |
crowscare (2012)
A single click game about dealing with a crow that lands on your head. Made during the first MolyJam
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Elements (2009, unfinished)
A battle against the five elements as they are consumed by darkness
[not available] |
The End of Us (2011)
A story of two comets that fall in love, grow old together, and destroy the world (spoilers). Made during Global Game Jam 2011
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flippy bord (2014)
My first finished Unity game. I used cardboard as an homage to my early Flash games, but this time in 3D. Made during FlappyJam
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House of Glass (2010)
An exploration puzzle through a mysterious house. Made while at Namco
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How My Grandfather Won The War (2009)
A stream of consciousness journey to make the world good again
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MANvsVERIFIED (2016)
A chronicle of the journey to become verified by Twitter, as told through the struggles of MAN
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Network (2009)
A game about connecting with people to reach new heights. Made in a 24hr gamejam at SIGGRAPH
[not available] |
Passing Fancy (2014)
A cooperative game about working together despite a constant bumping of heads. Made during a game jam in SF
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Ribbons (2015)
A game about decorating trees. Started during TIGJam 2013
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Rocket Fox (2012)
Ride fireworks to make your mark on the world. Made while at Namco
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Run Love Run (2012)
A 2-player co-op game where both players must move in sync with each other in order to progress further. Made during the first MolyJam
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Scaling the Sky (2014)
Climb and swim through the sky. The main feel of the game came from my lack of wanting to make proper collision code. Thus, clouds. Made during a game jam in SF
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SoundodgerLIVE (2013)
A special Kinect edition of Soundodger designed to be projected on the floor. Players stand inside the game arena and physically dodge bullets by moving around.
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Squares 3 (2009, unfinished)
A game about moving through music. This would eventually become Soundodger years later.
[not available] |
SSBM Mini (2006, unfinished)
A 2D simplified clone of Super Smash Bros. Melee
[not available] |
SUGARRUSH (2015, 2016)
A Halloween Kinect game/toy for 2, for kids to play when they stop by for candy.
[not available] |
Tipoli (2009)
A single button platformer that sees two lovers spinning towards love
more info (unavailable) |
To What End (2012)
A game about working with your family to get to heights you couldn't have reached alone. Made during Global Game Jam 2012
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[Together] (2010)
A game about exploring the world together, from the depths of the oceans to the far reaches of the universe
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Volcano (2009, unfinished)
An dodge-em-up featuring a bat in an active volcano
[not available] |
0hr Game Jam (2014)
A Twitch-controlled game about not letting sharp things touch you. Made during the 0hr Game Jam
[not available] |
0hr Game Jam (2015)
A game about pleasing a unicorn. Made during the 0hr Game Jam
[not available] |
6v9 (2016)
A color war played from the Twitch chat. Made personally for RockLeeSmile, so it can only be played on his Twitch channel.
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