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▼ HOW TO PLAY |
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▼ BASIC COMMANDS |
command | description | notes |
goto [location], go [location] |
Moves player to the location specified | For buildings, use letter+number (example: a2, b1, etc) |
give [resource] | Gives player's resource to current location | Player keeps any excess that can't be given |
give [location] [resource] | Moves to location first, then gives resource | Player keeps any excess that can't be given |
give [location] [#] [resource] | Moves to location first, then gives # of resource | Good for when you want to keep some of a resource |
enter, enter [location] |
Moves to location first, then enters building | Only offense buildings can be entered. During battle they attack when any players are inside |
enter offense | Tries to enter closest offense that's still vacant | If that offense is full by the time the player gets there, they go to the next one |
exit | Exits if inside a building | |
collect [object] | Goes to and collects the nearest [object] | Use "collect spiral" to gather spirals left by enemies |
paint [color] | Paints building the color chosen | Only available to the player who adds the final dye to a building |
▼ WHISPERS + INFO |
command | description | notes |
whispers [on/off] | Turn whispers on/off for status updates | Off by default |
stats | Whispers detailed info about the player | |
stats [location] | Whispers detailed info for a specific building | You can also get stats on other players, BEEP, Moon, Mortimer, World, and the resource locations. |
location | Whispers the player's location | Location info is included in the "stats" command |
▼ SUBS + DONORS ONLY [VIP player info is saved forever] |
Subscribers only:
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Donators only:
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command | description | notes |
color [hex#] | Changes player's color to value given | Use a 6-character hex code, such as 0099FF |
shape [type] | Changes player's shape to type given | Shapes: dot, star, moon, square, hex, donut. Only donators can also change shape to "badge", determined by how much they've donated. |
yell [message] | Yells a message to the world | VIPs must first "goto VIP" in order to yell |
▼ BUILDINGS |
building | description | notes |
Spire
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The first building. The one that will one day reach the Moon. | Is the only building to require spirals, but can't receive dye. The color is automatically changed to the color most found in the city. |
Offense
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Holds players during battle, firing beams randomly at attacking Boops. | Holds more players as its leveled up. Beam power is determined by the levels of players inside. Attack rate is determined by level+buff |
Lookout
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Gives additional information about upcoming attacks. | The total level+buff of all Lookouts determines the information available. |
Buffer
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Adds a stat buff to any adjacent building (8 surrounding spots) | Multiple Buffers can buff a building. If a building is the same color as a Buffer, the buff is doubled |
Research
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Allows new buildings to be made as it's leveled up | Only 1 can exist at a time |
Attractor
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Has a higher chance of being targeted by incoming enemies | Unlocked at research level 2. The higher an Attractor's level, the more likely it'll be targeted |
Trapper
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Produces 1 trap at a time. To collect it, "goto" the location. Produces traps faster based on level+buff | Unlocked at research level 3 |
Altar
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Allows new structures to be built as it's leveled up | Only 1 can exist at a time |
Disco
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A place for dancing, a place for celebration | Unlocked at Altar level 2. Gain XP each minute you dance, based on level+buff |
Statue
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Beep Statue makes Beep happy. Mortimer Statue allows his spirit to fight on. Moon Statue is great. | Unlocked at Altar level 3 |
Sucker | Sucks in spirals to the right until they are close | Speed of sucking and vertical reach are affected by level+buff. |
▼ RESOURCES |
resource | description | notes |
wood | Gathered from the forest. Used to build, repair, and upgrade buildings. | |
spiral | Gathered from any location. Used exclusively on the Spire (a1) | Only drop from evil Boops. |
dye | Gathered from the pond. Use to repaint a building. | The player who adds the final dye can choose the new color. |
shield | Gathered from VIP. Can be added to buildings to increase health to max x 2 | Going to VIP is only available to VIP players. |
ore | Gathered from mine. Needed to upgrade certain buildings | Increases power of Offense lasers when given during battle |
trap | Does massive damage during attacks | Collect from trapper buildings by going to them. Trap is used automatically with next melee attack. |
tnt | Gathered from the boom geyser. Used to detonate buildings | The vote must reach 90% YES or higher in order to detonate |
oil | Gathered from pit. Used to make bombs and beepbots | Bombs are created by having tnt and oil. Each melee attack uses 1 of each. |
▼ WISHING WELL |
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▼ BEEPBOT |
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command | description | notes |
beepbot on, beepbot off |
Turns beepbot on without issuing a command / turns off beepbot immediately | This "on" command is automatically used when you use some of the commands below. |
beepbot stop, beepbot go |
Makes beepbot halt or continue its last orders | |
beepbot [location] | Makes beepbot go to [location] | Useful for building new structures, for example |
beepbot [location] [resource] | Makes beepbot give [resource] to [location] infinitely | Example: "beepbot a1 wood" makes beepbot go to the forest, collect wood, give it to a1, then repeat |
give beepbot oil | Travels to the factory to add fuel to beepbot | Can be used when beepbot is not active |
▼ CRAFTING |
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craft name | description | notes |
axe | Reduces build time based on your player level. | You must be at a building in progress for it to work. |
fireworks | Shoots off fireworks from your location. | It's your player color :3 |